
Custom real-time renderer in C++ with Vulkan. PBR pipeline, frustum culling, compute shaders, and math-driven animations.

Turn-based combat system with multi-party battles, skill systems, and combat flow for Tilt Five AR.

Rebuilt multi-party turn-based battle system with ScriptableObject architecture for farming RPG.

AI ecosystem with predator-prey dynamics, behavioral state machines, and emergent gameplay.

4v4 pirate party game with networked gameplay, player interactions, and synchronized game state.

Online multiplayer space shooter with networked wave spawning and boss AI patterns.

Endless jumper with procedural level generation and dynamic difficulty scaling.

Cooperative racing game with physics-based egg mechanics and checkpoint systems.

Game jam project with UI programming for menus, HUD, and in-game interfaces.
I build engaging systems that keep players coming back.
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