Public Speaking VR
CompletedResearch-grade VR simulation with custom editor tools and audio processing pipeline





Role: Technical Artist / Tools Developer
Built editor tools and a data pipeline for research data collection. VR environment setup and teleprompter UI implementation.
Overview
VR simulation for studying public speaking performance. Features three teleprompter UI variations, multiple speaking environments, and research-grade data collection. Presented at AHFE 2025 conference.
Editor Tool & Audio Pipeline
Built a custom Unity editor tool and pipeline for processing participant speech data:
Audio Capture
Record player speech as .wav files during VR session
Whisper AI Integration
Editor sends audio to Python script using Whisper for speech-to-text
Speech Comparison
Python compares transcription against original script for accuracy
Excel Export
Results automatically exported to Excel for research analysis
VR Features
3 Teleprompter UIs
Different designs tested for usability
3 Speaking Scenes
Varied environments for testing
VR Navigation
Movement and teleportation
Research
- • Pilot study with 10 participants
- • Presented at AHFE 2025 (Applied Human Factors and Ergonomics), Orlando
- • Research-grade data collection for academic use