
Self-building Control Rig for the UE5 Manny with procedural FK/IK placement, per-limb switching, pole vector, and reverse foot.

Full creature rig for Rika from Jujutsu Kaisen. Oversized jaw, clawed limbs, IK/FK, and facial setup.

Custom bipedal character rig with IK/FK systems, squash and stretch, and animator-friendly controls.

Custom PBR renderer with compute shaders, frustum culling, and math-driven animations.
Two Niagara effects that decompose a mesh into its polygons, splitting quads into triangles or scaling squares randomly.

4v4 pirate party game with custom water shader, multiplayer systems, and UI design.

Turn-based combat system with CSV-to-ScriptableObject pipeline for Tilt Five AR.

Stealth game with custom retro dither pipeline and hand-crafted environments.

VR meditation with interactive grass shader, stylized fire, and constellation systems.

Research VR with Whisper AI speech-to-text pipeline and data export tools.

Farming RPG with rebuilt multi-party turn-based battle system.

Horror-themed screening game with custom shaders and UI implementation.
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