In Progress
Vulkan Real-Time Renderer

Vulkan Real-Time Renderer

Custom real-time renderer in C++ with Vulkan. PBR pipeline, frustum culling, compute shaders for BRDF/cubemap preprocessing.

VulkanC++GLSLShaders
Overboard

Overboard

4v4 pirate party game. Wind Waker-inspired water shader, procedural sail/flag animation, stencil rendering effects.

UnityHLSLVFXShaders
Mystic Camp

Mystic Camp

VR meditation experience. Interactive grass shader, stylized fire VFX, baked cubemap water reflections.

UnityShadersVFX
NeoNoir

NeoNoir

3D stealth game. Custom retro dither pipeline, palette quantization, environment art with Blender geometry nodes.

UnityShadersBlender
Eggventure

Eggventure

Cooperative racing game. Tessellation-based mud shader, toon shading, environment art and level design.

UnityShadersBlender
Infinite Jumper

Infinite Jumper

Endless jumper with custom shaders, particle effects, and procedural generation.

UnityShader GraphVFX
3D Visualization Graph

3D Visualization Graph

Interactive 3D mathematical visualizations. Wave functions, ripples, torus formations with custom shaders.

UnityHLSLC#
An Eye for Infection

An Eye for Infection

Horror screening game. Custom lighting, shader effects, and UI visual enhancements.

UnityShadersLighting
Sub-Lethal

Sub-Lethal

Global Game Jam 2026 horror game. Lighting direction, dynamic emergency lighting system.

UnityLighting
In Progress
Aidyn Reforged

Aidyn Reforged

CSV-to-ScriptableObject data pipeline, custom editor tools, combat session logger for designers.

UnityC#Tools
Public Speaking VR

Public Speaking VR

Editor tool pipeline: audio capture to Whisper AI speech-to-text, Python automation, Excel export.

UnityPythonTools
Bipedal Rig

Bipedal Rig

Custom bipedal character rig with IK/FK systems, squash and stretch, animator-friendly controls.

BlenderRigging
Photogrammetry Process Study

Photogrammetry Process Study

Exploration of photogrammetry pipelines: Meshroom workflow, image capture, retopology, and shader-enhanced final scene.

MeshroomBlenderShaders

Looking for a Technical Artist?

I bridge art and engineering to help teams ship polished, performant games.

Get in Touch